LAST STAND!!!

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iIbigdaddyIi
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LAST STAND!!!

P.S this is a very (I think) long thread so yeah read at your own risk but its rewarding in the end (probably? lol)

 

While I was playing DOW2 last stand, I thought of a "what if" scenario playing that in the 40k board game style. I'm not really sure if its possible to make rules regarthing the equipments and how the mechanic works, but if you guys can give me some idea's regarthing the LAST STAND type of gameplay then that would be AWESOME!

In anycase, here's what I was thinking for the rules regarthing the last stand.

The game starts with 2, 3 or 4 players being one of them as the enemy spawning the hell out of the mobs and the rest selecting 1 hero (individual) character in any race, faction, etc. The number of turns will be determine by a D6 and if the hero team survives the end of that turn then obviously they would win or vise-versa.

Now I said any Race, Faction because it would be very unique and interesting to see different types of individual characters with their different skills, weapons, abilities, etc working together to survive. I know this game sounds like the one from the Zombie type game but its something I plan to make a bit different so that it would be something fresh to new-comers or veteran players alike.

Anyways going to the other rules, Each individual characters or "hero's" as I like to call them should have a limit of 4 equipments, 2 for the main weapons (or 1 depends on what weapon it is) 3 for an extra and the 4th is armor, yes armor now I know it maybe crazy to others but armor plays a very important role in order to survive a last stand game. As for the points regarding equipment, the weapons will be base off standardly according to how many points it cost to equip them but for the armor its different, the higher the protection it gives to the heroe the more points it will be.

I haven't decided on how many points each armor would be but there are 3 levels in the armor.

I'll make an example to make it easier for you guys to understand. Lets say I have the Emperors champion as my Hero, and his armor is an Artificer Armor which will count as a level 3 armor, meaning the points it will be for wearing that type of armor is high but the saves it will give me will be 2 and 3+ invulnerable save (EXAMPLE ONLY!)

But with regards to the other races (which I have no knowledge of at this point) I need some help making the armor rules for the other races, thats where you guys come in. Specially those who are veterans at their own race and know them very well.

Moving on to the next will be the mobs or the enemy player, now this one is very interesting because he is responsible for bringing A LOT and I mean  A LOT of units in the field, BUT with a limit. In every round the points of units spawning in the field will increase, the longer the rounds are the chances of having a ton of units surounding the heroes and killing all of them. Think of it as going easy, medium, hard, insane and brutal.

I know what some of you may think "the heroes will SURELY DIE if they are going to be surrounded by tons of mobs" that's not the case for the heroes, as each heroe will have 6 toughness (no matter what race) that means, not only do they have saves and invulnerable saves but they also have toughness to resist any damage they get.

For now thats all I got, as for points wise for the mobs I haven't thought of it yet and as for the points in the armor I haven't thought of it much either. Like I said, I need you guys to fill in the gaps, any idea's would be really helpful and great! :D

SPQREmperor
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This is how it might work, the heroes will be making a final stand defending a building or hill (depending on terrain, etc) and the hostile players each turn will roll a die to see what unit will spawn, and then roll again to see how many. for example, i am playing SM, so for example our table is " 1 on a die = D6 space marines" "2 on a die= 2D6 space marines" or something like that, so its equally challenging to kill and survive. hope it helps. sorry it was very breif, contact me if you like the idea and you want more details

iIbigdaddyIi
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SPQREmperor wrote:

This is how it might work, the heroes will be making a final stand defending a building or hill (depending on terrain, etc) and the hostile players each turn will roll a die to see what unit will spawn, and then roll again to see how many. for example, i am playing SM, so for example our table is " 1 on a die = D6 space marines" "2 on a die= 2D6 space marines" or something like that, so its equally challenging to kill and survive. hope it helps. sorry it was very breif, contact me if you like the idea and you want more details

I like the idea of defending a certain point or building and it would be considered as an "option" because at somepoint in Last stand, I want to make the players (heroes) to be able to move at some area's where they can use as an advantage, doing that while having to defend a certain location makes the players a bit stiff moving around at certain points. As for the Die determining how many mobs to spawn it can also be an option, because there is a certain chance that the enemy player will rol a D6 = 6 tactical Sm's which in turn will already kill the heroes in a few turns already, making the game short and not that much exciting.

SPQREmperor
SPQREmperor's picture

what of all the hostile mobs will have close combat weapon? like may be those heroes must be taken as live prisoners because they have some sort of important knowledge or information, that makes the mobs not just kill them but take as prisoners, otherwise they could have just nuked them or something like that? and the heroes WILL have the long range weapon which will give them some sort of advantage

iIbigdaddyIi
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SPQREmperor wrote:

what of all the hostile mobs will have close combat weapon? like may be those heroes must be taken as live prisoners because they have some sort of important knowledge or information, that makes the mobs not just kill them but take as prisoners, otherwise they could have just nuked them or something like that? and the heroes WILL have the long range weapon which will give them some sort of advantage

 

What you're pointing there is "fluff" or side story, as for now I'm more concern about the rules of the game than the "fluff". But thats a good on, with regards to moving around, what I was mentioning is the cover system, or going to a building point where they can take advantage of cover and height.

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